
The Game of Polo and its History
Polo likely originated over 2,500 years ago in Persia (modern-day Iran) or the Central Asian steppes. It was called "chovgan" in Persia, and it quickly became a training game for cavalry units. Polo was introduced to the Western world by British tea planters in Assam, India, in the mid-19th century. It quickly caught on among British military officers stationed in India, who then brought it back to England.
The first polo club outside of India was established in England in 1859, and from there, the sport spread to other parts of the British Empire, including Australia, New Zealand, and the United States. The sport evolved with standardised rules, particularly those codified by the Hurlingham Polo Association in England.
Polo's history is not just a tale of sport but a narrative of cultural diffusion, military training, and social status across civilisations. Today, it remains one of the few sports where humans and animals must work in such close partnership, continuing to blend tradition with the thrill of competition.

The Rules
The Arena of Battle: Imagine a field as vast as a medieval jousting ground, but green and manicured. This is your polo field, stretching 300 yards long by 160 yards wide. It's not just a field; it's a modern battlefield, where horses thunder and mallets clash for the win.
The Team: Each side fields four valiant players, mounted on horses that are as much athletes as their riders. These players of the modern age and their steeds, polo ponies, though they're horses, not ponies in size but in spirit, ride together as one.
The Gear: Every player needs protection. Here, it's helmets, knee pads, and boots for the players, and for the horses, protective gear that wouldn't look out of place in a fantasy epic. The weapon of choice? A mallet, not for bashing but for striking a ball.
The Ball: A small, hard, white sphere that's more like a cricket ball than a soccer one. This is no mere plaything but the heart of the contest.
The Game: The game is divided into periods called chukkas, each lasting 7 minutes, with a total of 6 chukkas in a standard match. But time is but a suggestion in this whirlwind of speed and strategy.
The Objective: Score goals by hitting the ball between the opponent's goal posts. Sounds simple, but with horses galloping at 40 mph, it's a ballet of chaos and control.

The Rules of Engagement
No Hoof-Hand Contact: Players mustn't hit each other or the horses. This isn't a melee; it's a sport of skill.
The Line of the Ball: Imagine an invisible line extending from where the ball was last hit. Players must follow this line, creating a dynamic dance of pursuit and evasion.
Offside: Like in football, but with more horsepower, you can't score if you're on the wrong side of the ball relative to your opponent.
Fouls: From dangerous play to intentionally obstructing an opponent (riding off), fouls are penalised with penalties ranging from free hits to penalty shots, depending on the severity.
The Thrill of the Chase: The game isn't just about hitting a ball; it's about strategy, positioning, and risky manoeuvres. Players can play the ball on either side of their mount, swinging under the horse's neck or over its head, making for visual poetry in motion.
The Scoring: Every goal is a triumph, a point on the board, but more importantly, a moment of pure adrenaline. The game might end in a tie, leading to sudden death overtime, where every swing of the mallet could be the decisive blow.
The Sportsmanship: Despite the intensity, honour reigns. After each match, players shake hands, a tradition as old as polo itself, acknowledging the bravery and skill of their opponents.

Stomping of the divots
"Stomping of the divots" refers to a common practice in polo where players or spectators walk onto the field during breaks between chukkas to repair the damage caused by horses' hooves. Divots are the chunks of turf displaced during the game, and stomping them back into place helps maintain a safe and even playing surface for the horses and players.